TEACHER GUIDE · CLASSROOM PRACTICE

Online classroom games for early years: choosing screen activities well

Use this quick framework to decide whether an online game is ready for a real early years classroom.

Early years teachers · Ages 3–64 min read

Start with the classroom moment

An online game works best when it has a job: settle the group, introduce an idea, practise a skill, or help children show what they understand. Start with that job before choosing a format.

For younger learners, the teacher remains the guide. The screen can hold the story or challenge, while children still point, speak, move, draw and use real objects.

A four-part quality check

Before sharing a game, check the language, interaction, pacing and access. Can children understand the first step? Is the action meaningful? Can you pause it? Does it work without every child needing an account?

  • Language: short, concrete instructions
  • Interaction: the child makes a decision, not just watches
  • Pacing: a teacher can pause, replay or move on
  • Access: safe, low-friction classroom launch

Keep the follow-up offline

Plan one physical or spoken follow-up. Count classroom objects after a number game, make a pattern with blocks, or ask children to draw a different solution. This turns a digital moment into a wider learning sequence.

QUICK ANSWERS

Frequently asked questions

Are online games suitable for preschool and kindergarten?

They can be, when the activity is short, purposeful, age-appropriate and guided by an adult. Choose games that invite active decisions and pair them with talk, movement or hands-on play.

What should teachers avoid in early years screen activities?

Avoid long passive videos, unclear instructions, distracting reward systems and activities that require children to manage complicated sign-ins or navigation.